I am a software engineer focused on building functional and efficient applications. I work across the full stack and enjoy solving technical challenges through clean and maintainable code.
Developing Z-Ant, a Zig-based neural network library specifically designed for microcontrollers, focusing on high performance and minimal memory footprint.
Developing web applications and building RESTful APIs and microservices using React, Node.js, and Python/Django.
Developed web applications and managed data using React, Node.js, and Apache CouchDB.
Worked on data flow and data processing pipelines and supply chain applications.
Worked on data analysis and visualization projects.
Worked on IBM Business Process Management (BPM) and contributed to the development of a customer service application.
Created a pairing page for POS devices and customer services in an automotive industry application.
A chess game built using Zig, Raylib and WebAssembly. Play against another player locally.
Visual runtime for JAXFLUIDS framework examples. Simulates fluid dynamics in real-time using ONNX models.
Rewrite of flip-fluid simulation for Matthias Müller's Ten Minute Physics series. Compiled for both desktop and WebAssembly.
Maze solving visualizer implemented with HTML5 canvas. Visualizes different maze solving algorithms in action.
Infinitely scrolling procedurally generated terrain mesh. Built using C++, Raylib and WebAssembly.
Blog platform for writing and publishing posts with Markdown. Built with ReactJS, MDX, and Vite.
Visualizes different sorting algorithms in action. Built using ReactJS, Vite, Shadcn and Tailwind CSS.
Simple animation system for games using C++, Raylib and EnTT. Efficiently creates and manages game object animations.
macOS menu bar utility to quit all running apps at once via a simple shortcut.
Flocking behavior simulation using boids algorithm. Includes Inverse Kinematics for realistic fish movements.
Simple Kanban board for creating and managing tasks. Built with NextJS, TypeScript and Framer Motion.
Visualizes different path finding algorithms in action. Built using C++ and Raylib.